This page holds two prototypes I worked on with a team of five. Both prototypes  took one month to complete. My team focused on gameplay and mechanics for these prototypes. Through that we learned a lot about quick development and making the core parts of a game.
Relation Shift
This game is a two player game that switched between cooperative and competitive levels. To traverse the level you must change the direction of gravity. I worked as a programmer creating functionality of obstacles and players on this prototype.
Duck Duck Goose
This prototype is a single player game where you play as a duck that goes around a small area quacking at people in order to get coins to buy bread from the breaker before a goose comes to stop you. I took the roles of designer and programmer for this project. This prototype focuses on a light hearted theme paired with simple mechanics in order for anyone to be able to play the game and have an enjoyable experience.
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