Platform: Unity, Language: C#
Over the course of six months I worked on a team to create three game prototypes. I acted as a programmer creating a lot of enemy AI and obstacles.
Gauss fast paced movement shooter where you run around fighting enemy robots with your magnet gun. I programmed and designed all of the enemies in Gauss and worked with the player programmers to balance them.
Insane Arcade is a party game where you and up to three other players compete in arcade games to get the most tickets as fast as possible while avoiding obstacles your opponents create.
In this project I programmed the systems for changing cameras and simultaneously starting minigames, an item that inherited essential functions from an abstract class, and a whack-a-mole minigame where the size and score of the game could be scaled.