Platform: Unity with Universal Render Pipeline, Language: C#
Our Name is the Stars is my senior game design capstone. It's a space exploration game where you journey through engaging environments with rich storytelling elements and interact with characters in order to progress an overarching narrative.
  The game was released in May of 2024. I am a programmer and designer on the project. 
I've worked on the systems, environmental hazards, Quality Assurance, and mission design of this game. I created the foundations of the health system, powerup/mod system, as well as the majority of the moving hazards within the game. 
After seeing gaps in team cohesion, I initated in-depth documentation process for planning missons and testing game features. 
These were followed by presentations on both documents to the entire team, with the goal of facilitating conversation and to come to an agreement on or change aspects of future missions. 
I learned how to collaborate as a developer in a large group with multiple different disciplines. It has been a great learning experience and has greatly improved my communicatiton, programming, design, and QA skills.
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