Platform: Unity with universal render pipeline, Language: C#
In January 2024, Bradley University held a 48 hour game jam with the theme being "Late Night". I acted as producer, game designer, programmer, and sound designer on a project called. When the Moon Hits Your Eye. The game was made in Unity and is a fishing game in space where you have to stop a monster from eating the moon. 
For this project I focused on improving my ability to communicate through documentation, designing emergent gameplay, and learning the fundamentals of the Audacity program. 
I took it upon myself to create the documentation and roadmap for the project so that scope could be properly managed and allow the team to have time to solve inevitable bugs. This document allowed my team to finish the core game half way through the game jam. The rest of the event was spent polishing and improving game feel. 
Above is the core game loop I wrote for the project. The core game loop is a system that handles the entirety of the gameplay. To improve a system like this in the future I would find a way to call the camera less and divide the loop into smaller functions. 
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