Platform: Unreal Engine 5.3 , Language: C++
This project was an arcade style game where you turn a player left and right to collect nodes while avoiding walls and the trail behind you. The goal of this project was to learn how to use Git and learn the basics of using C++ in Unreal Engine.
In this projects I learned the basics of creating and modifying C++ scripts in Unreal engine, as well as how they communicate with blueprints.
Above is the modified player script. The camera is now constrained to a top down view, The player constantly moves forward with a trail that follows them, and they turn at 90 degree angles.
Above is a C++ script attached to the player that has blueprint compatibility within the game.